I've been working on a little zombie-survival RTS that runs in the browser. You start with a camp and a few survivors, scavenge supplies and build up your defenses before the next wave arrives.

Dead Zone RTS in daylight, showing survivors among guard towers, a clinic and other camp buildings
Building up the camp while it's still light.

Supplies have to be found and hauled back to camp. Sending people farther out can bring back more, but it also means running into zombies that have been waiting out there. Back at the base, there are walls, guard towers and places to train and heal your survivors.

Night makes things a bit more interesting. Vision shrinks, and defenders can only shoot zombies they can see in the light. Light towers and flares help keep the perimeter visible, so lighting the camp becomes part of building its defenses.

The same zombie-survival game at night, with the camp lit against a dark map and a warning of an incoming wave from the west and north
Night time, with another wave on the way.

Sprite animation

The character animation work follows the Sprite Animation skill's workflow: keep movement readable at game size, align frames around stable pivots, and check complete cycles before integrating them. The game uses directional walking and running animations for its survivors and zombies. The game README has these previews too.

Soldier walkingBuilder walking
Soldier's sixteen-frame southeast walking cycle Builder's sixteen-frame southeast walking cycle
WalkerRunning exploder
Grey zombie's sixteen-frame southeast walking cycle Exploder's sixteen-frame running cycle with orange markers

There's also an eight-direction turnaround for the armored truck:

White armored truck stepping through eight directional poses

It's built with vanilla JavaScript and Canvas 2D, with an isometric view over a tile-based simulation. Survival is endless: the waves keep coming until the headquarters falls. You can play it in the browser using the link above.